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ICCI Home: Video games as applied anthropology

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Pursuing its ambitious development, the ICCI blog has decided now to open a "video games" section. And today, we are discussing the release of Civilization V, the last sequel of one of the most famous series in the history of video games.     OK I was just kidding. There won't be any video games section. But why not after all? Video games are often portrayed as violent and simplistic, consisting only in racing cars or shooting people. Some of them, however, are quite different. Some are about breeding a pet, playing guitar or... developing a culture. In Civilization V, the player leads a civilization from prehistoric times into the future, achieving one of a number of different victory conditions through research, diplomacy, expansion, economic development, government and military conquest. Of course, one could argue that the view developed in Civilization is quite unrealistic, reductionist and deterministic. You have to go through certain political and technical stages to develop and expand your civilization. In a way, it evokes the old evolutionist theories in anthropology. But is Civilization that bad from an anthropological perspective?

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